A 2D isometric ski-resort tycoon — coming to PC

Powder
Peaks

Paint the runs. The skiers do the rest.

Paint ski runs onto a living mountain and watch every skier carve their own line through them. Build lifts, set prices, weather the blizzards — a deterministic resort tycoon in the classic management spirit.

Straight from the alpha build

Two minutes on the mountain, captured in-engine. Everything you see may still change before release.

You shape the mountain. They ski it.

You don’t lay tracks for your guests — you paint run corridors down the mountainside, and every skier carves their own line inside them.

Paint the runs

Skiers weave turns, dodge slower riders and bunch up at choke points. Put beginners on a black run and they’ll snowplow down it, blocking your experts and bleeding satisfaction. Where you paint, how wide, and over what terrain — that’s the game.

A whole mountain to run

Four lift types that queue, wear out, break down and go on wind hold. Nine buildings, from warming huts to hotels and a ski school. Groomers, lift ops, patrol and instructors on the payroll — each with real effects.

Weather is an opponent

Temperature, snowfall and wind drive conditions from bluebird mornings to full whiteout blizzards that shut your lifts and empty the slopes. Snow wears tile by tile under traffic — groom it, or watch your pistes scrape down to ice.

Tycoon to the bone

Demand that actually responds to your ticket prices — guests have a willingness to pay, and they remember being gouged. Marketing, loans, energy bills and a full P&L. Mismanage it and the bank forecloses.

14 hand-built playables

A six-part campaign from Bunny Slopes to a world-class mega-resort, five scenarios, three challenge modes — plus a sandbox with five mountain archetypes, four climates and a custom goal builder.

Same seed, same mountain

Powder Peaks is fully deterministic. Every world grows from a seed, and the same seed always produces the identical mountain, weather and season. Found a perfect bowl? Send a friend the number — they get the exact same world.